9 void import(
enum modules); 
    11 bool include(
class std::basic_string<
char,
struct std::char_traits<char>,
class std::allocator<char> >); 
    13 void LbDraw_Line(
int, 
int, 
int, 
int, 
class TbColour); 
    25 void LbDraw_Text(
int, 
int, 
char const *, 
class TbColour); 
    34 unsigned char COLOUR(
long); 
    40 void DrawBox(
int, 
int, 
int, 
int, 
unsigned char); 
    78 #define S_ANIM_WILD_STAND 0    79 #define S_ANIM_WILD_RUN 1    80 #define S_ANIM_WILD_EAT 2    81 #define S_ANIM_WILD_DRINK 3    82 #define S_ANIM_WILD_KNEEL 4    83 #define S_ANIM_BEAR_STAND 5    84 #define S_ANIM_BEAR_RUN 6    85 #define S_ANIM_BUFFALO_STAND 7    86 #define S_ANIM_BUFFALO_RUN 8    87 #define S_ANIM_WOLF_STAND 9    88 #define S_ANIM_WOLF_RUN 10    89 #define S_ANIM_RABBIT_STAND 11    90 #define S_ANIM_RABBIT_RUN 12    91 #define S_ANIM_BEAVER_STAND 13    92 #define S_ANIM_BEAVER_RUN 14    93 #define S_ANIM_BRAVE_STAND 15    94 #define S_ANIM_WARRIOR_STAND 16    95 #define S_ANIM_RELIGIOUS_STAND 17    96 #define S_ANIM_SPY_STAND 18    97 #define S_ANIM_SUPER_STAND 19    98 #define S_ANIM_SHAMEN_STAND 20    99 #define S_ANIM_BRAVE_RUN 21   100 #define S_ANIM_WARRIOR_RUN 22   101 #define S_ANIM_RELIGIOUS_RUN 23   102 #define S_ANIM_SPY_RUN 24   103 #define S_ANIM_SUPER_RUN 25   104 #define S_ANIM_SHAMEN_RUN 26   105 #define S_ANIM_BRAVE_WORK 27   106 #define S_ANIM_WARRIOR_WORK 28   107 #define S_ANIM_RELIGIOUS_WORK 29   108 #define S_ANIM_SPY_WORK 30   109 #define S_ANIM_SUPER_WORK 31   110 #define S_ANIM_BRAVE_PRAY 32   111 #define S_ANIM_WARRIOR_PRAY 33   112 #define S_ANIM_RELIGIOUS_PRAY 34   113 #define S_ANIM_SPY_PRAY 35   114 #define S_ANIM_SUPER_PRAY 36   115 #define S_ANIM_SHAMEN_PRAY 37   116 #define S_ANIM_BRAVE_JUMP 38   117 #define S_ANIM_WARRIOR_JUMP 39   118 #define S_ANIM_RELIGIOUS_JUMP 40   119 #define S_ANIM_SPY_JUMP 41   120 #define S_ANIM_SUPER_JUMP 42   121 #define S_ANIM_BRAVE_STAND_WOOD 43   122 #define S_ANIM_WARRIOR_STAND_WOOD 44   123 #define S_ANIM_RELIGIOUS_STAND_WOOD 45   124 #define S_ANIM_SPY_STAND_WOOD 46   125 #define S_ANIM_SUPER_STAND_WOOD 47   126 #define S_ANIM_BRAVE_RUN_WOOD 48   127 #define S_ANIM_WARRIOR_RUN_WOOD 49   128 #define S_ANIM_RELIGIOUS_RUN_WOOD 50   129 #define S_ANIM_SPY_RUN_WOOD 51   130 #define S_ANIM_SUPER_RUN_WOOD 52   131 #define S_ANIM_BRAVE_PUNCH 53   132 #define S_ANIM_WARRIOR_PUNCH 54   133 #define S_ANIM_RELIGIOUS_PUNCH 55   134 #define S_ANIM_SPY_PUNCH 56   135 #define S_ANIM_SUPER_PUNCH 57   136 #define S_ANIM_BRAVE_FLINCH 58   137 #define S_ANIM_WARRIOR_FLINCH 59   138 #define S_ANIM_RELIGIOUS_FLINCH 60   139 #define S_ANIM_SPY_FLINCH 61   140 #define S_ANIM_SUPER_FLINCH 62   141 #define S_ANIM_BRAVE_PUSH 63   142 #define S_ANIM_WARRIOR_PUSH 64   143 #define S_ANIM_RELIGIOUS_PUSH 65   144 #define S_ANIM_SPY_PUSH 66   145 #define S_ANIM_SUPER_PUSH 67   146 #define S_ANIM_BRAVE_PUSHED 68   147 #define S_ANIM_WARRIOR_PUSHED 69   148 #define S_ANIM_RELIGIOUS_PUSHED 70   149 #define S_ANIM_SPY_PUSHED 71   150 #define S_ANIM_SUPER_PUSHED 72   151 #define S_ANIM_BRAVE_SIT 73   152 #define S_ANIM_WARRIOR_SIT 74   153 #define S_ANIM_RELIGIOUS_SIT 75   154 #define S_ANIM_SPY_SIT 76   155 #define S_ANIM_SUPER_SIT 77   156 #define S_ANIM_BRAVE_FLY 78   157 #define S_ANIM_WARRIOR_FLY 79   158 #define S_ANIM_RELIGIOUS_FLY 80   159 #define S_ANIM_SPY_FLY 81   160 #define S_ANIM_SUPER_FLY 82   161 #define S_ANIM_BRAVE_KICK 83   162 #define S_ANIM_WARRIOR_KICK 84   163 #define S_ANIM_RELIGIOUS_KICK 85   164 #define S_ANIM_SPY_KICK 86   165 #define S_ANIM_SUPER_KICK 87   166 #define S_ANIM_BRAVE_LAY 88   167 #define S_ANIM_WARRIOR_LAY 89   168 #define S_ANIM_RELIGIOUS_LAY 90   169 #define S_ANIM_SPY_LAY 91   170 #define S_ANIM_SUPER_LAY 92   171 #define S_ANIM_SHAMEN_LEVITATE 93   172 #define S_ANIM_SUPER_FIST_ATTACK 94   173 #define S_ANIM_RELIGIOUS_BOOK_OUT 95   174 #define S_ANIM_RELIGIOUS_BOOK_IN 96   175 #define S_ANIM_RELIGIOUS_PREACH 97   176 #define S_ANIM_RELIGIOUS_PREACH_ONE 98   177 #define S_ANIM_RELIGIOUS_PREACH_TWO 99   178 #define S_ANIM_BRAVE_SET_FIRE 100   179 #define S_ANIM_SPY_SET_FIRE 101   180 #define S_ANIM_AOD_STAND 102   181 #define S_ANIM_AOD_WALK 103   182 #define S_ANIM_AOD_FLY 104   183 #define S_ANIM_AOD_SLASH 105   184 #define S_ANIM_SHAMEN_PUNCH 106   185 #define S_ANIM_SHAMEN_FLY 107   186 #define S_ANIM_WILD_FLY 108   187 #define S_ANIM_FSHAMEN_CAST 109   188 #define S_ANIM_BRAVE_ROLL 110   189 #define S_ANIM_WARRIOR_ROLL 111   190 #define S_ANIM_RELIGIOUS_ROLL 112   191 #define S_ANIM_SPY_ROLL 113   192 #define S_ANIM_SUPER_ROLL 114   193 #define S_ANIM_BRAVE_FALL 115   194 #define S_ANIM_WARRIOR_FALL 116   195 #define S_ANIM_RELIGIOUS_FALL 117   196 #define S_ANIM_SPY_FALL 118   197 #define S_ANIM_SUPER_FALL 119   198 #define S_ANIM_BRAVE_RISE 120   199 #define S_ANIM_WARRIOR_RISE 121   200 #define S_ANIM_RELIGIOUS_RISE 122   201 #define S_ANIM_SPY_RISE 123   202 #define S_ANIM_SUPER_RISE 124   203 #define S_ANIM_FSHAMEN_KICK 125   204 #define S_ANIM_FSHAMEN_FALL 126   205 #define S_ANIM_FSHAMEN_LAY 127   206 #define S_ANIM_FSHAMEN_RISE 128   207 #define S_ANIM_FSHAMEN_ROLL 129   208 #define S_ANIM_WILD_ROLL 130   209 #define S_ANIM_BRAVE_CHEER_A 131   210 #define S_ANIM_WARRIOR_CHEER_A 132   211 #define S_ANIM_RELIGIOUS_CHEER_A 133   212 #define S_ANIM_SPY_CHEER_A 134   213 #define S_ANIM_SUPER_CHEER_A 135   214 #define S_ANIM_BRAVE_CHEER_B 136   215 #define S_ANIM_WARRIOR_CHEER_B 137   216 #define S_ANIM_RELIGIOUS_CHEER_B 138   217 #define S_ANIM_SPY_CHEER_B 139   218 #define S_ANIM_SUPER_CHEER_B 140   219 #define S_ANIM_BRAVE_CHEER_C 141   220 #define S_ANIM_WARRIOR_CHEER_C 142   221 #define S_ANIM_RELIGIOUS_CHEER_C 143   222 #define S_ANIM_SPY_CHEER_C 144   223 #define S_ANIM_SUPER_CHEER_C 145   224 #define S_ANIM_BRAVE_PADDLE 146   225 #define S_ANIM_WARRIOR_PADDLE 147   226 #define S_ANIM_RELIGIOUS_PADDLE 148   227 #define S_ANIM_SPY_PADDLE 149   228 #define S_ANIM_SUPER_PADDLE 150   229 #define S_ANIM_AOD2_STAND 151   230 #define S_ANIM_AOD2_FLY 152   231 #define S_ANIM_AOD2_WALK 153   232 #define S_ANIM_AOD2_SLASH 154   233 #define S_ANIM_AOD2_DIE 155   234 #define S_ANIM_BRAVE_FLEE 156   235 #define S_ANIM_WARRIOR_FLEE 157   236 #define S_ANIM_RELIGIOUS_FLEE 158   237 #define S_ANIM_SPY_FLEE 159   238 #define S_ANIM_SUPER_FLEE 160   239 #define S_ANIM_BRAVE_SCRATCH 161   240 #define S_ANIM_WARRIOR_PRESS_UP 162   241 #define S_ANIM_SUPER_PRESS_UP 163   242 #define S_ANIM_SPY_JUGGLE 164   243 #define S_ANIM_SHAMAN_STUCK 165   244 #define S_ANIM_BRAVE_ELECTRIC 166   245 #define S_ANIM_SHAMAN_ELECTRIC 167 
long CharHeight(unsigned char)
void LbDraw_CircleFilled(int, int, unsigned int, unsigned char)
unsigned char LockSurface()
void LbDraw_HorizontalLine(int, int, int, class TbColour)
void set_pop3_palette(struct TbPalette *)
void set_person_draw_info_by_anim(struct Thing *, short)
void SetFont(struct TbSprite *)
signed char FrameSpeedIncr
void DrawBox(int, int, int, int, unsigned char)
void LbDraw_Circle(int, int, unsigned int, unsigned char)
unsigned char COLOUR(long)
void LbDraw_SetFlagsOff(unsigned long)
void clear_any_screen_effect_modes()
void LbDraw_VerticalLine(int, int, int, class TbColour)
void LbDraw_Line(int, int, int, int, class TbColour)
void LbDraw_SetFlagsOn(unsigned long)
void LbDraw_Pixel(int, int, class TbColour)
void LbDraw_RectangleOutline(class TbRect *, unsigned char)
signed char NumFramesPerDir
void LbDraw_Rectangle(class TbRect *, unsigned char)
void LbDraw_UnicodePropText(int, int, unsigned short const *, unsigned char)
long CharWidth(unsigned char)
enum TbError LbScreen_Swap(unsigned long)
void LbDraw_Text(int, int, char const *, class TbColour)
void draw_sky_clr_overlay(unsigned char, unsigned short)
unsigned char AnimationType
void set_thing_draw_info(struct Thing *, unsigned char, short)
struct TbSprite * font(int)
signed char DirNumBeforeReflect
void LbDraw_PropText(int, int, char const *, unsigned char)
unsigned char isSurfaceLocked()
void DrawTextStr(int, int, wchar_t const *)
void LbDraw_Triangle(int, int, int, int, int, int, unsigned char)
bool include(class std::basic_string< char, struct std::char_traits< char >, class std::allocator< char > >)
void LbDraw_CircleOutline(int, int, unsigned int, unsigned char)